PC Walkthrough

Clive Barker’s Jericho is an inconsistent first-person shooter, alternating between moments of pure, atmospheric greatness and irritating design paradoxes that suck the fun out of the gameplay. For every incredible set piece–a battle in a Roman gladiator arena, fearful attacks by ghostly children–there is a frustrating sequence that puts every shortcoming in the game proudly on display. There’s a lot going on, and sometimes it comes together exquisitely. More often, Jericho’s various elements get in the way of one another, creating a game you’ll love one moment and hate the next.

Horror writer Clive Barker’s touch is most evident in Jericho’s overall sense of impending doom. The time-traveling narrative takes you to a number of eras–World War II, ancient Sumeria–and all of them are wrapped in a demonic haze of darkness and dread. The architecture is brooding and imposing, shadowed corners look like they could harbor something truly sinister, and soft ambient lighting brings it all together to make for a cohesive look. The sound design is equally sinister, with the quiet, pulsing soundtrack and the sound of dripping water making you wonder what you might be encountering ahead. That isn’t to say that Jericho is a truly scary game. It’s incredibly dark (you’ll get good use of your flashlight), often intense, and always a little eerie, but you’ll never jump out of your seat. It’s a Gothic paradise, and as a study in pure atmosphere, it succeeds in spades.

The story itself never really takes advantage of all this thick, fearful ambience. The setup is pretty awesome on its own, though. In the beginning, God didn’t create Adam and Eve–He created a sexless being known as the firstborn. Turns out that whole experiment didn’t work out too well, and the thing got locked away in an alternate reality, where it occasionally gets too bored and tries to escape. The secretive Jericho squad exists to shove the firstborn back where it belongs. Too bad the script itself is just a thin slice of nonsense, featuring far too many hokey one-liners (“praise the Lord and pass the ammunition!”) than good taste allows. And just when you are finally getting into it, the game ends with a lame boss fight without answering any of the main questions it raised. Leaving room for a sequel is one thing; creating a story that literally goes nowhere is something else entirely.

Your own character, Ross, can jump from one member of Jericho squad to another, which sets up the game’s most intriguing–and successful–mechanic. At any point, you can take control of any of the remaining six members of the squad, and each of them handle quite differently from the others. First of all, they come equipped with different weaponry. More importantly, most of them have two special skills at their disposal, from Cole’s ability to slow down time, to Delgado’s knack for setting foes on fire, to Church’s enemy-paralyzing cloud of blood. At first, it’s tough to remember which squadmate possesses which weapons and which skills, but the game does a good job of introducing you to the powers one by one, and eventually it becomes second nature.

 

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Clive Barker's Jericho

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Clive Barker's Jericho
7.1666666666667

Gameplay

60/10

    Graphic

    75/10

      Sounds

      80/10

        Pros

        • - Gorgeously creepy visuals and sound
        • - Jumping between teammates makes for a lot of variety

        Cons

        • - Horrifically confined level design leaves no room to maneuver
        • - Lame final boss caps a stupendously awful ending
        action, barker, clive, horror, jericho, psycho, walkthrough, Zombie
        Author Adams
        Published
        Categories Walkthrough
        Views 584

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